CocosNet update: first app in store, and other stuff

I got an email the other day saying someone had used CocosNet in an app that made its way into the app store. I thought that was pretty cool. It’s a simple little app, but it’s well done: Sonic SD. If you are a Doctor Who fan, you will recognize it instantly. He made use of CocosNet’s particle system for the “electric” effect, and it came out nicely.

What about me? My game? CocosNet? Let me tell you.

CocosNet Update

I recently moved from Washington state to Colorado in order to reconnect with my girlfriend who had moved here a year ago. I got a new job (which starts on Monday) and all in all things have been nuts for me with the move, job hunting, and transition. So my game got put on hold throughout all of this, and that includes CocosNet.

Things have settled down and I am back at it. I am moving forward with my game and CocosNet now, and will start to investigate its iPad compatibility soon, as I definitely want to release my game with iPad awareness. People have emailed me saying there are iPad related issues, so I will be looking into them,

Contributions: Tile and Sprite Animation Support

I just got an email as I was writing this that someone has done some work to port tile and sprite animation support over. Thanks Jonathan! I will give a proper update and credit for all this as I learn more about it.

Are you an artist?

Another hitch is things did not work out between me and my artist for the game. So I am back to square one on graphics. If you are interested in providing artwork for a nearly complete game, let me know, maybe we can work something out.


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2 Responses

  1. Fredrik says:

    Love your work on CocosNet, looking forward to hearing more!

  2. matt says:

    Thanks Fredrick! I am glad you like it. Hopefully CocosNet will continue to grow and become more usable in the future.